Weave for Nuke, beta update.

December 19, 2016

I have been asked quite a few times about updates on the beta of Weave for Nuke, and the Fall 2016 release date. So i thought id’ just do a quick update on that one.

 

 

Silk for Nuke available this week.

December 15, 2016

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Update: Its available now at Nukepedia

 

SILK have been on the shelf for a year now, along with a few other tools, but I finally finished it yesterday.  The tool is like a blur, godrays or any other 2d processing effect. You apply it to your footage and it outputs these silk streaks. This video from early last year shows this quite well. I don’t exactly know what it should be used for, but it looks quite interesting, so maybe someone is going to be able to use it for something.

It should be ready on Nukepedia any moment, and hope you can make use of it. (if you can.. please tell me)

Here is a little example video:

And here is a more indepth rundown of the features, most of which is being displayed on a fBm noise:

And the node itself…

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This was the original demo posted 10 months ago:

Nuke Point Rendering Engine – Introduction

September 11, 2016

I have hit the wall, trying to create magic effects using points in the Nuke Scanline render a bit too many times. It is slow, does not do anti aliasing and for some reason there are limits to how many points you can have. One example is the particle system that cannot do more than 2 million points per system. That is the reason why i started working on the point render engine, along with the voxel render and weave, as highlighted in my “A Few Updates” post, earlier this year.

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The original version was just the point rendering, but it have expanded greatly since that. I am looking forward to tell more about this in the near future, but in the meantime you can see much of the progress on my Twitter. And you are welcome to drop me a line if you have any requests or ideas.

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