I have hit the wall, trying to create magic effects using points in the Nuke Scanline render a bit too many times. It is slow, does not do anti aliasing and for some reason there are limits to how many points you can have. One example is the particle system that cannot do more than 2 million points per system. That is the reason why i started working on the point render engine, along with the voxel render and weave, as highlighted in my “A Few Updates” post, earlier this year.

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The original version was just the point rendering, but it have expanded greatly since that. I am looking forward to tell more about this in the near future, but in the meantime you can see much of the progress on my Twitter. And you are welcome to drop me a line if you have any requests or ideas.

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