(At the 05:00 minute mark)
I have gotten a lot of mails regarding the “inclusion of stickit in Nuke 10” as demoed at Siggraph.
But no, its a coincidental same time development, and I have no involvement in that nor take any credit for their innovation.
Shortly after releasing the first demo of Stickit, i got a little note from “someone” at “some big company” that TheFoundry had privately demoed something that looks a lot like Stickit but using Ocula tech.
Intrigued by this i downloaded the Ocula demo, and made a tool to make a temporal offset vector from the Ocula vector generator, and it was a nearly identical result to what stickit could deliver, (because its mostly the same).
Im really looking forward to see their implementation and see if they could get around some of the shortcomings that i encountered.
Splineblur is a simple nodeset to create a “warpblur” based on the SplineWarp node. The advantage with this effect is that it is super easy to artdirect, and easy to add constraints and animate.
You can download it here: http://www.hagbarth.net/nuke/SplineBlur.nk
I am super bussy as always and have not had the time to finish the release version of LUE. I have however made a striped down version that works with Nuke Studio.
LUE for NUKE Studio is a trimmed version of the LUE toolset, giving you a basic 3 way Lift Gamma Gain panel.
You got a Blackpoint, Whitepoint, Offset and Saturation slider, along with a dropdown to pick your grading color space. The grading colorspace does not change the colorspace of the image, but allow you to change the way that the lift, gamma and gain controllers affect your image. For example Gamma 2.4 gives a very mild Lift while Linear gives you a very rough Lift.
The toolset should be available on Nukepedia.com shortly. This works in Nuke and Nuke Studio, and I guess with the addition of soft effects in the latest version of Hiero, this should support Hiero aswell.
LUE Grading for Nuke Studio from Hagbarth on Vimeo.
Quick demo of the tool in action.
Nuke have some really powerfull build-in grading and color correction tools, perfect for VFX work. But i often find my self a bit frustrated when i do VFX look-dev and temp grades, as these tools are not really build with “Look Grade” in mind, it feels. My main issues with the build-in grade node is that (For grading purposes):
- You can’t use the color wheel on lift untill you drag the sliders up
- Lift-Gain-Gamma and not Lift-Gamma-Gain
- By default the grade node will subtracts colors causing luminance loss. While this can be fixed by using the “mix luminance” slider, this slider makes it impossible to alter luminance.
- The vector scope does not align with the color wheel, so when you drag up the vector scope goes down.
- The hotkeys are nice (Alt, Shift and Ctrl) but you have to let go of your mouse and click again to use them.
I had a few tools i was using quite often and decided to pack them all together into a single powerfull grading node. And with the issues above i decided to make my own colorwheel for this tool.
- The wheel is alligned with the vector scopes.
- Hotkeys can be pressed at any time.
- Luminance is compensated and can be altered through a seperate slider.
- Hitting middle mouse will reset the wheel.
- Clicking the title will disable that color wheel.
Some of the other features are the Hue correction tab that contains some good additions to the build-in hue correction tool such as, “Hue vs Hue” that allows you to offset the hue of a certain hue. “Sat vs Sat” and “Sat vs Lum” that allows you to for example reduce the saturaion of highly saturated or bright areas. All of the hue curves are centered around 0.5 making them much easier to work with (you don’t need to zoom out, to move up)
There are also effects like sharpen and grain. The sharpen is unlike the build-in sharpen tool only applied to the luminance channel, to avoid color fringing and color pollution. And the grain adds a monochromatic grain for a very pleasing look.
There a quite a few other features and some that i have yet to add. But generally its all about looks.
For collaboration purposes i decided to add a preset browser to the node. Here you can save general or show specific looks, locally or on a shared network drive. It renders small thumbnails of the current input in a local folder so you can see how your current frame/shot will look with this grade applied.
Here is a rundown of all the features:
I have been asked alot for the Petzval bokeh code. I kinda dropped it since Alexander beat me to it and made a release version. But i can see that he forgot to add the source code, so here it is: http://hagbarth.net/nuke/Petzval.nk
The concept is quite simple, having two convolutions one being offset from your center and masking off the main convolution.